I also learned that there is a national Digital Learning Day, which first took place on February 1, 2012. On this day, may classrooms celebrated the use of technology. I think dedicating a day to recognize how far our technology has come and what great benefits it brings would be a great idea. This day could be seen as a "fun day" in classrooms, where students incorporate technology in their learning a little more than usual. For example, the class can use an online game called Kahoot. This game can require the entire class to participate in answering questions in a fun and completive way, while also staying focused on the academic material being taught in the classroom.
Chapter 12 brings many helpful ideas to better teaching. I'm very interested in the digital pen and notepad that was introduced in this chapter, as well as the concept of BYOD. BYOD did better my learning as a high school student, and I believe that, as long as the device is used during appropriate times with the permission of the teacher, it could better other student's learning as well. I learned that there is a Digital Learning Day, which is a great opportunity to incorporate fun technological ideas in classroom learning.
Resources:
B. (2015, March 28). People Use An Electronic Smartpen For The First Time. Retrieved November 27, 2016.
Maloy, R., O'Loughlin, R., Edwards, S., & Woolf, B. (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education Inc.
R., Sheldon. (2013, March). BYOD pros and cons: Spend less on devices, more on support. Retrieved November 27, 2016.